Dacre Montgomery plays Owen in Until Dawn 2. Owen is a playable member of Dead True, the paranormal-content crew at the center of the new game. The later preview identifies him as the team's cocky star and shows him choosing between following a signal to find Nate and crossing a damaged bridge toward a suspiciously lively bar.
This is a new character in the upcoming standalone sequel. Montgomery is not playing Billy Hargrove from Stranger Things, a renamed member of the original Until Dawn group, or a character in the franchise's live-action film.
Actor and character identification
| Detail | Confirmed information |
|---|---|
| Performer | Dacre Montgomery. |
| Character | Owen. |
| Group | Dead True. |
| Playable ensemble | One of the eight advertised playable characters. |
| Previewed story situation | A choice between pursuing Nate's signal and taking a bridge detour. |
| Full survival route | Not established by the promotional material. |
Owen is recognizable in the island scenes and the branching-choice demonstration. Match the character name to the specific scene rather than trying to infer his entire role from the actor's previous screen performances.
Where you may recognize Montgomery
Montgomery is known for playing Billy Hargrove in Stranger Things and Jason Scott, the Red Ranger, in the 2017 Power Rangers film. Those are useful recognition points if the face in the trailer seems familiar.
He also appeared as Steve Binder in Elvis. These credits describe Montgomery's earlier work; they do not add facts to Owen's biography. A performer can move between very different roles, so Billy's behavior is not evidence for a hidden Owen story twist.
The announcement material establishes Montgomery's involvement in the game, while the current character information establishes Owen's name. That is a stronger identification than an early trailer reaction simply labeling him “the Stranger Things actor.”
Owen's place in Dead True
Dead True produces paranormal content, but its members have previously staged their scares. After a viral success leads to a television deal, the crew travels to an abandoned tropical island for a professionally funded episode. Their practiced performance of fear is confronted by genuine danger.
Within that setup, Owen is described as a star of the show. That makes the pressure to keep producing engaging content part of his announced role. It does not prove that every future decision he makes is selfish or that he is guaranteed to betray the group.
He is also part of a playable ensemble, rather than the only protagonist. The eight advertised playable members are Owen, Mina, Nate, Reagan, Izzy, Luke, Josie, and Cameron. The game remains single-player even as control moves among different characters.
The signal and bridge dilemma
The clearest specific Owen example involves his missing friend Nate. One option follows a signal in an attempt to help him. The alternative detours across a rickety bridge toward a bar that seems unexpectedly active on the abandoned island.

The preview frames the detour as a genuine uncertainty. It might uncover clues, but abandoning the direct search for Nate may also expose him to danger. That is enough to explain the competing priorities; it is not enough to name the correct answer.
For now, do not interpret the visible bridge damage as a complete solution. A trailer can show a hazard without revealing every consequence, prerequisite, or later effect of avoiding it. The game has not supplied a verified step-by-step route that guarantees both characters survive this situation.
The useful reading is that Owen's decisions can affect another crew member. His role is therefore more than a recognizable face in the cast: the demonstrated branch already connects his actions to the group's broader survival problem.
Personality and gameplay limits
The description of Owen as cocky is a characterization, not a published numerical trait value. No complete relationship chart, skill tree, combat class, or optimal build for him is established by the announced details.
Similarly, the general promise that everyone can live or die does not reveal Owen's individual death conditions. It confirms that outcomes are shaped by choices; it does not provide a hidden checklist you can reconstruct from the trailer alone.
The game's relationship-dependent branches make early interactions potentially relevant. However, no exact threshold is provided for Owen's trust, friendship, or relationship status. Avoid advice that invents a required score, dialogue sequence, or guaranteed romance route.
Keeping actor recognition separate from story theories
Montgomery's involvement makes Owen easy to spot, especially for Stranger Things viewers. Use that familiarity to identify the character, then let the actual game information define his role.
A familiar actor does not establish a final villain, an obligatory death, a redemptive sacrifice, or a specific amount of screen time. None of those outcomes follows from the casting announcement. Even the demonstrated branch leaves its resolution open.
The confirmed facts are enough to follow Owen through the released material: he is a Dead True star, Montgomery plays him, he belongs to the playable eight, and his search for Nate creates a concrete conflict between helping a friend and investigating another lead. The rest of his story remains for the game to establish.